# Z backlash compensation available?

**URL:** <https://klipper.discourse.group/t/z-backlash-compensation-available/13802>\
**Category:** Features\
**Created:** [February 4, 2024, 5:11am UTC](https://klipper.discourse.group/t/z-backlash-compensation-available/13802 "2024-02-04T05:11:03Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![EddyMI3D](https://yyz2.discourse-cdn.com/free1/user_avatar/klipper.discourse.group/eddymi3d/32/1981_2.png) [@EddyMI3D](https://klipper.discourse.group/u/EddyMI3D)\
**Post date:** [February 4, 2024, 7:34am UTC](https://klipper.discourse.group/t/z-backlash-compensation-available/13802/2 "2024-02-04T07:34:38Z")

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Using the forum search:

> [@Backlash Compensation](https://klipper.discourse.group/t/backlash-compensation/7695):
>
> I would like to implement backlash compensation and looking for guidance on where to start. I have been looking at the Klippy code for moves, but think this would be best in the mcu code. Essentially anytime a direction of a stepper motor is changed, it would first move by the amount of backlash compensation. Can anyone offer me guidance of where in the code should I start?

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