Printer Model: Ender 3 V3 SE
MCU / Printerboard: CR4NS200320C13 (MCU is GD303RET6)
Host / SBC: Raspberry Pi Zero 2 W
klippy.log: klippy.zip (3.9 MB)
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Describe your issue:
I have flashed my machine to Klipper, mainly referring to this and this tutorial. I have performed all the necessary tuning multiple times according to Klipper’s official documentation and Ellis Tuning Guide, however I cannot seem to elliminate this:
All the sharp (~90°) corners have periodically wavy edge which is more visibile on the Z seam side, and the Z banding is also very visible on flat surfaces. No matter what I adjust I can’t seem to get away. Also I observe minor stringing even with PLA:
Strangely, these two problems will mostly go away if I use Marlin (this modded version) instead of Klipper. Here is my Marlin config which I tried to replicate as much as possible in Klipper but does not help: eeprom_backup-20260302-161429.zip (843 Bytes)
Any help is appreciated. I have installed Klipper at least three times before go back to Marlin, and is really curious why this happens only on Klipper. I strongly suspect some misconfig but can’t figure out what.
Seems like there is not much of a difference. Interestingly this effect is much less when printing a rounded corner (though banding is still there visible and touchable), but much amplified when printing sharp corners. I tried to print two test objects after tuning (first two image is sharp corner and later two is rounded corner):
Update: I tried to tune the acceleration way down (1000mm/s for XY, 300mm/s for Z) and it improved slightly, but still not on par with what I can achieve with Marlin…
#square_corner_velocity: 5.0
# The maximum velocity (in mm/s) that the toolhead may travel a 90
# degree corner at. A non-zero value can reduce changes in extruder
# flow rates by enabling instantaneous velocity changes of the
# toolhead during cornering. This value configures the internal
# centripetal velocity cornering algorithm; corners with angles
# larger than 90 degrees will have a higher cornering velocity while
# corners with angles less than 90 degrees will have a lower
# cornering velocity. If this is set to zero then the toolhead will
# decelerate to zero at each corner. The value specified here may be
# changed at runtime using the SET_VELOCITY_LIMIT command. The
# default is 5mm/s.
I also tried to bump up Y axis stepper current a bit as some tutorial said, and it created some confusing effect (if I undo the acceleration decrease it also helps a bit, but if I keep the slower acceleration as mentioned above the banding again becomes more noticiable).
Guess that’s finally enough Klipper for me on this since for now I prefer working machine over tinkerable machine… Maybe later I’ll buy something else with official Klipper support (definitely not Creality anymore, and I’m glad I didn’t waste my money on KE which is even more ridiculous according to forum post and various tutorials), but that’s another story for future. Thanks everyone for helping