Is there a way to test a new kinematic without using an emulator? I’m just looking to validate the stepper positions. It’s there a way to capture the movement stream without actually moving the motors?
Thanks so much.
Is there a way to test a new kinematic without using an emulator? I’m just looking to validate the stepper positions. It’s there a way to capture the movement stream without actually moving the motors?
Thanks so much.
See the section on porting to kinematics: Code overview - Klipper documentation and the info in the debugging guide: Debugging - Klipper documentation .
-Kevin